During battle, both the ability to take direct control over party members as in Portable, as well as enabling the CPU to dictate their behavior as in the original game and FES, are available. The battle user interface has been completely overhauled to take functional and stylistic inspiration from Persona 5, with the commands "Persona", "Item", "Guard" and "Attack" each corresponding to different buttons in a similar fashion. In addition to the returning "Analyze", "Tactics", "Target" and "Rush" commands from prior iterations of Persona 3, a "Survey" and "Assist" function have also been added. Persona 3 Reload implements an improved variation of the "Baton Pass" skill from Persona 5 in the form of the "Shift" ability mapped to the left trigger. "Shift" enables the current active party member to pass their turn onto another character after successfully landing a hit on a Shadow enemy that knocks them Down, allowing the next party member to potentially knock other enemies Down if they are in certain formations.
As with the corresponding in-house activities in Persona 4 and Persona 5, performing these tasks will strengthen each of the protagonist's Social Stats which can be used to later pursue specific interactions with Social Links. For example, reading books will increase the protagonist's Academics for school, while gardening yields the reward of the protagonist being able to learn new Tactics in battle. Furthermore, the protagonist can partake in each of the aforementioned activities alongside another party member, which will grant them additional buffs for combat scenarios.[seis][7][oito]
Players have crafted personas with powerful elemental attacks and buffs that are typically reserved for later stages of the game.
A protagonista feminina também apareceu através primeira vez em Persona 3 Portable, mas parece que os jogadores não terãeste a possibilidade do jogar com ela em Persona 3 Reload.
The first Persona that awakens within him is Orpheus, but he turns out to be a special case who can swap between multiple Personas at will, giving the player great flexibility in battle strategy.
According to Kazuhisa Wada, although staff are normally uncertain about whether fans will accept their work or if they could've improved on it after finishing a game, they instead found themselves satisfied with P3R and the final result they've produced.[2] Game Design[]
- Build and command your optimal team to take down otherworldly Shadows and climb closer to the truth.
looks set to continue the divide between social simulator as you go about your day as a student, and turn-based JRPG combat at night as you fight various shadows in Tartarus.
Virtue’s Hamaon instant death skill can reliably take out single targets instantly thanks to its high sucess rate. Against multiple targets, Virtue can instead use Maham but at lower rates of triggering immediate KO.
Tomohiro Kumagai, a lead UI designer at P-Studio on Persona 4 Arena Ultimax (2013), as well as both Persona 5 and Royal, serves as Reload's art director. Kumagai was among Yamaguchi's earliest hires for the project shortly after he assumed the role as the game's director. Kumagai became attracted to the prospects of working on the game having been captivated by the original Persona 3's art design, and its notion that a user interface could have powerful synergy with the game's themes. He explained that Reload's menu interface drawing on the imagery of being submerged in water, was developed from his initial perception of the original game's heavy usage of blue in the menus, which was further iterated on by the UI design team.
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A group called Strega takes advantage of this, using it to carry out requests for revenge on others.
A Persona 3 member of Strega, a group of three that uses the Dark Hour as a means to carry out requests for revenge.
He not only enhanced the menu's water motifs for Reload, but would portray depth within the protagonist's psyche, evoking the feeling of "sinking into your own mind to check information and your relationships with others" when accessing the menu screen.
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